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Design Patterns Learning Order

Here's a recommended learning order for design patterns that builds understanding progressively โ€” from the most foundational to the more advanced โ€” following the Gang of Four (GoF) classification while mixing in some practical priority for software engineers.


๐Ÿ”ฅ 1. Foundational / Frequently Used Patterns

Start with patterns you'll see and use often. These build intuition about design principles like encapsulation, decoupling, and composition over inheritance.

PatternCategoryWhy Learn It Early?
SingletonCreationalVery common (but overused), controls object creation
Factory MethodCreationalTeaches interface-based design and object creation flexibility
ObserverBehavioralEvent-driven systems, core to UI, MVC, pub-sub models
StrategyBehavioralGreat for replacing conditional logic and making algorithms interchangeable
DecoratorStructuralIntroduces dynamic behavior extension (widely used in Python and Java)

๐Ÿ’ป 2. Intermediate / Structural Patterns

These help you understand composition, abstraction, and relationships between objects.

PatternCategoryWhy Next?
AdapterStructuralCore to integrating incompatible interfaces (real-world use: wrapping APIs)
CompositeStructuralUseful for tree structures (UI hierarchies, file systems)
FacadeStructuralTeaches API simplification, subsystem management
CommandBehavioralCore in undo/redo systems, task queues, UI action encapsulation
Template MethodBehavioralHelps understand the "define skeleton / defer detail" principle

๐Ÿš€ 3. Advanced / Architectural Impact

Once comfortable, these patterns expand your thinking toward scalable, maintainable designs.

PatternCategoryWhere It Shines
PrototypeCreationalFast cloning, object generation without new keyword
BuilderCreationalComplex object creation (good for fluent APIs)
StateBehavioralReplace state machine conditionals cleanly
MediatorBehavioralCentralizes communication, reduces coupling
Chain of ResponsibilityBehavioralRequest handling pipelines, middlewares
FlyweightStructuralMemory optimization with shared instances
VisitorBehavioralExtend operations on complex object structures (ASTs, compilers)

๐Ÿง  4. Optional / Niche Patterns (Good for completeness)

These are less common in everyday work but important for a complete picture.

PatternCategoryNote
MementoBehavioralUndo/rollback systems
InterpreterBehavioralMini language parsers, DSLs
BridgeStructuralSeparates abstraction from implementation (great in large systems)
ProxyStructuralAccess control, lazy loading, remote access

โœ… Bonus: Learn by Use Case / Project

Rather than memorizing, implement each pattern with a small project or code snippet:

  • Observer: Chat app / event system
  • Strategy: Payment method selector
  • Factory: Shape or vehicle creation
  • Decorator: File I/O enhancements or logging
  • Command: Text editor actions / undo-redo

๐Ÿ“š Suggested Order (Summary)

  1. Singleton, Factory Method, Observer, Strategy, Decorator
  2. Adapter, Composite, Facade, Command, Template Method
  3. Prototype, Builder, State, Mediator, Chain of Responsibility, Flyweight, Visitor
  4. Memento, Interpreter, Bridge, Proxy

Would you like: โœ… Code examples per pattern? โœ… A study roadmap table? โœ… Book / video recommendations? โœ… Python-specific examples?

Let me know how deep you want to go!