MyBlogs
BlogTags
Published on
Friday, July 12, 2019

OpenGL Rendering Pipeline

Rendering Pipeline is the sequence of steps that OpenGL takes when rendering objects. Vertex attributes and other data go through a sequence of steps to generate the final image on the screen.

  1. Vertex Specification:

    kdfjskljf

  2. Vertex Shader:

    jaja

Tags

OpenGL

In "OpenGL" tag

Previous in tag

GLFW

Next in tag

Getting Started OpenGL

Previous Article

C++ Compilation and Linking

Next Article

C++ Volatile Keyword
← Back to the blog
wiki.neo
•
© 2025
•
My Blogs